how to achieve war goals stellaris. So I go in, I take all his systems, smash all his fleets, occupy all. how to achieve war goals stellaris

 
 So I go in, I take all his systems, smash all his fleets, occupy allhow to achieve war goals stellaris  On the war progress menu where you can see who is winning/losing and the war exhaustion

1 comment. If you occupy a planet, then it is yours until enemy retake s it. Use a chattel slave economy for your core resource needs, including a food economy to power alloy production. You’d need to crush their navy, their allies’ navies, their vassals’ navies if any; take over most if not all the. ago. The number that appears next to it is the number to care about, and if you hover over it, it'll show you what you still have to overcome in order to win the war. I'm holding out for Achieve War Goals because the enemy holds two unclaimed systems that I'd like to retain. I think it might have something to do with the fact that during the war, another AI was fighting the same enemy (Lokken) as I was. Within a couple of years, I had conquered ALL of their systems, but the achieve war goals never got lower than -31, even when their war exhaustion was 100 for several months. It will also have the war goals of each side. I started an a allegiance war and occupied all systems I claimed, but it still showed "demand unoccupied systems" and "demand unoccupied planets". Content is available under Attribution-ShareAlike 3. But if the empire has a powerful ally on the other side of the. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. Surrender? They go free. It's changed with the recent updates and a lot of demands/casus belli now require you to be neighbors among some other requirements. Achieve War Goals? You'd think that would let me keep the vassals, but that involves thinking and it's unfair to apply those standards to Stellaris war negotiations because remember those claims? The claims I did not ask for? A war of ideology works similarly, where if you achieve wargoals, their whole empire shifts to your ethics, but if not any fully occupied systems that are not claimed become an empire with your ethics. The first is to go find their buddies and show them who is boss. It is just a measure of how each sides people feels about the war. My Lovecraftian cult needs to bring about the end of cycle. This guide was made for basic Stellaris Version Adams 1. DLC. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. p. The "Vassalize" War Goal and You: A Lesson learned the strange way. If you have missed that time you can only negoatiate white peace. emptiness Apr 5, 2020 @ 9:01am. Add a Comment. It's listed as a defensive war (Desperate Measures edict works) and my federation's war goal seems to be vassilisation. 11. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. 3K subscribers Join Subscribe 6. then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. War exhaustion, from my understanding has weight. That means if you're in a war against a Federation or a Defensive Pact, you need to fully occupy every planet and star owned by both. I have an Empire listed as inferior that has kind of cut off my expansion. Originally posted by Tree Diagram: Start small, you won't win the entire war in a single war (wierd I know but that's paradox for you) so instead make each war a minor victory with small gains consistently over time leading to the win. FYI you can take advantage on their automatic acceptance of status quo on their critical systems if they have 100% war exhaustion. Seaghauwn Aug 11, 2018 @ 8:15am. 4. Also note: All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. superiority of claim should be a score based system which gives more points to who took it and even more who. On the war progress menu where you can see who is winning/losing and the war exhaustion. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. 3 (9d15) - Impossible to achieve war goals in vassals war agains revolted empire Game Version v3. So I go in, I take all his systems, smash all his fleets, occupy all. If you make this offer then the enemy will always accept it. this means that. 1. According to the wiki, the only requirements should be a) Liberation Wars war philosophy, and b) non-gestalt empire. The occupation percentage is 0%. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. This is enough fleet power to guarantee a war, but not enough to actually win it. A Weapon of Mass. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. A Weapon of Mass. 6, but it seems that even asking to join the federation (even if they'll refuse) can change the opinion positively - at least that conclusion one. First time facing endgame crisis. I got into the war because im the galactic emperor, but after I sent some ships and destroyed ther fleet and invaded their planets I checked our war status and it seems that my ally cannot achieve war goals. But he is weaker but not that much weaker than me. Comparing IRL wars to Stellaris’s, I realize that Stellaris could have a mechanic that monitor’s the public’s approval of the war and become a modifier to army and alloy production. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. As u/Nidrassil pointed out, it is very likely that you have not occupied the colonies in the systems you claimed. Which makes no sense. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. Achieve War Goal also gives you all systems you have claims on, independent from whether you occupy them or not. Which makes no sense. A place to share content, ask questions and/or talk about the 4X grand strategy…Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. how can i be losing?! will they surrender eventually? or did i miss something?assimilators have a total war casus belli and other empires get a containment/end threat one against you. You take them out with a powerful enough fleet by shooting it. The wiki says -50 surrender acceptance. This could be territory control, imposing ideology, volitional subjugation and so on. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. #7. (which is not part of the war) Now I'm stuck in a war with a 100% score and a war goal I can't take. since i had already been in a war against him, it seems it auto-set the war-goals to the same as the previous war, the one against the hive mind war leader who cannot be liberated. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. To achieve war goals, you generally need to occupy every star and planet on the enemy's team. Maybe changing it so you get 25% of the income from claimed systems upon a status quo piece. However, the achieve war goals/war progress screen is still showing a penalty for both unoccupied systems and planets. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. If it sounds kind of purgey or cleansey, it's probably a total war. - Both Surrender and Achieve War Goals have been removed. Which makes no sense. Still suffer from the occupation unhappiness and such, and a bummer when it splits into multiple sectors, but a nice second option. 4. But it still is not a good system if you have to go complete total war to achieve an actual victory. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. Related Topics. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. For example, I just decimated this AI's entire empire. that's the conditions for winning. However, I’m still missing 55 points in my war goal to vasalize someone. A Weapon of Mass. If you're missing anything change your map to Diplo view and look for red you're not occupying. Which makes no sense. I was playing a Payback empire the other day, Fanatic Militarist/Distinguished Admiralty etc etc, I finally got into a big war with MSI and despite massively outperforming them (I think 7 years into the war I had lost a total of 3 ships and I occupied multiple of their planets while having lost. If you are a total war empire with a vassal, your vassal can make claims and will get systems you take and there is nothing you can do about it. If status quo, make sure the enemy isn't occupying any system they have claimed either. "Claiming unoccupied systems -50" etc. 8 no DLC. The first method is one side in the conflict surrenders. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Stellaris Wiki Active Wikis. FogeltheVogel • Hive Mind • 6 yr. Goal of the war is to impose values. This is accomplished in a variety of ways but is often affected by War Fatigue. by Avder42. Here's what I would propose instead: If the defenders in a war choose the "humiliate" war goal, then for the attackers, and the attackers only, signing a white peace in a war provides a penalty to influence gain and pop happiness that scales directly with their level of war exhaustion, starting at 20%. wpflug13. War Conclusion. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. If your war goal is to capture the enemy's systems then status quo is pretty similar, yes, but there are plenty of other war goals you might have--e. Every war I get into ends in a "white peace". "The Great Irassian Conflict" is probably conquest or animosity. Only 1 awakens as a true awakened, retake the galaxy empire. What does the "Achieve War Goals" button say in the war status window? If you can meet all of the negative conditions (claim all territory, etc. 5. The cleansing war goal is coincidental and has nothing to do with it. How to achieve war goals? Question I've been at war twice with this empire and every time I claim a few systems there's a -700 or something next to achieve war goals. As the war goes on, as battles are lost and won, Empires will experience a level of exhaustion depending on how. However you’ve found yourself in a war, your Empire's ultimate goal is not only to survive but also to thrive in the galaxy. This would make sense except the peace treaties last ten years. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. Be their neighbor. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Because this empire I'm at war with is also at war with another empire which I am not federated with, this other empire has occupied planets and systems which is not contributing to my %100 occupation rate. Stellaris Real-time strategy Strategy video game Gaming. Stellaris. A complete and up-to-date searchable list of all Stellaris war goal IDs. Must have fat fingered it. Usually the listed warscore modifiers make it very clear why you can't force the defeat onto the enemy, e. enemy is at 100% war attrition. At least that's for wars of conquest anyway, not sure about other types of casus belli wars. It seems to me that when declaring war in Stellaris, there is little reason not to set everything you possibly can as a war goal: even if your actual strategic goals are quite modest, you can just select the goals you actually want when negotiating peace, and if you managed to rack up more warscore than you expected, then possibly you can. Last edited by Fivealive007 ; Apr 5, 2020 @ 1:17am. The reason it says you don't have anything occupied is because you don't. Plus edicts and tech that generate more resources. just put an end war negotiation system in the game that allows you to pick what war goals you achieve as they do in EU4. If you click on the war progress icon at the bottom then you can set war goals if it is still early on in the war. Sadly, there's only minimally effective ways to do this peacefully in stellaris. In real life, if one nation declares war on another with the express intent to conquer, sends their troops, and then signs a peace treaty and withdraws 10 years later, having suffered devastating casualties and taking no territory, almost everyone would. Show command help. Allies can effectively share the burden of war amongst themselves. In case of total war there is no achieve wargoal. Best. I am playing a Scion run with and when the became awoken they started a domination war against a federation. So there is massive federation of ai in galaxy and it has several vassals. r/victoria3. ago. If you had claims on his planets or try to humiliate them, you will win once you achieve your objectives and destroy much of their fleet. Achieve war goals causes the loser to change their ethics, in theory the middle option would cause a faction to spawn from the conquered worlds. There is no way around it. You have 12 months in game to set your war goals in a defensive war before you can no longer set them. So, yeah this happened. Negative relations with all other empires (though not nearly as bad as genocidals), start the game with the ability to abduct enemy pops with the raiding bombardment stance instead of plain bombardment, and the ability to declare war with the casus belli of despoliation which forces them to pay you resources when you achieve it. HoI4's war goal system would probably be the best fit and it is the one I liked the most, yet. However, I’m still missing 55 points in my war goal to vasalize someone. A Weapon of Mass. Seaghauwn Aug 11, 2018 @ 8:15am. Failing to achieve a war goal will result in a loss of 10% of your current prestige. If the war caused you to lose your commercial pact with their ally, you may very well have started a. #10. In an offensive war, I have occupied every system and planet. In an offensive war, your goal should be to take whatever systems you have a claim on while avoiding getting yourself to 100% war exhaustion. You're hovering over status quo, it appears, and not achieve war goal. Originally posted by SpectralShade: The -50 in diplomacy is wether or not they want to let you go peacefully. However, I’m still missing 55 points in my war goal to vasalize someone. You might have to occupy some of their territory. If this theory is true, I will have to declare war on this empire and boot them out of these systems to take control to achieve my war goals. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. You can only get a warscore of 100, a few planets maybe 3-4 will easily max that out late game. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. However, it literally seems impossible without the ability to claim systems because of pacifist. Stellaris is a grand strategy game, such as Europa Universalis 4 and Crusader Kings 3, with a. About to start my first war and trying to understand the concept. Legacy Wikis. Since when you are in a federation you are not declaring war as a single empire but rather as the whole federation, would be kinda weird to drag the whole federation (with different ideologies) into a war to impose the ideology of one member (that the rest of the federation likely do not share) on another. Wars are how mid-game and end-game borders are usually drawn. I had the enemy at 100% in the war, I pressed sue for peace, and it said click how we should achieve war goals. Now I have thrashed them I look on the negotiate tab and I find I have an empty war goal list and the only options seem to be white peace them or surrender myself (lol). Will you expand through war alone or walk the path of diplomacy to achieve your goals? Main Features Stellaris. You will now be able to declare war on empires with opposing ethics to force them to adopt your own. [removed] AlexorHuxley • 6 mo. Easy solution is blow up a few planets ai generally surrender after some time. once your side has hit 100% the other can force peace. im on 53%. Stellaris Real-time strategy Strategy video game Gaming. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. the first time i did this, it took 75 years for the AI to admit defeat, over 50+ years. Simply bring up diplomacy with your enemy and select your single wargoal. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. You’d need to crush their navy, their allies’ navies, their vassals’ navies if any; take over most if not all the. The End Threat war is a Total War (all purifier style empires only fight Total Wars). He also had. We are now done with the war but we can't peace out. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. The_Serbinator Apr 19, 2018 @ 4:23am. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied. so you fight for keeps on anything. Hide filters. But you have to conquer the planets as well if there is one in a system you claimed. Stellaris. Sorted by: 3. 0 unless otherwise noted. You need to reach your war goals. No influence gain, or penalty. 3. Stellaris used to show wargoals for wars you weren't involved in, but it stopped for some reason. Executing the above command would make the empire with an ID of 9 declare war on the empire with ID 4. Go for status quo or full victory. step 4 : when you take a system with a planet in it land your army units on the planet to take it. veggiebuilder • 2 yr. and. Yea, that would be good. I got into the war because im the galactic emperor, but. I even went to deplomatic screen to see how many planets they have. to which. Sounds like you're either a Fanatic Purifier or Determined Exterminator. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. use the "Play X" command. It’s also possible to end a war by declaring a Status Quo. How do I know when the. Stellaris wars aren't like EU4. However, you don't need to do achieve war goals for claims. The starbase sticks around and is on your side, but the system is not yet under your control. lol I guess I will have to try Apollysis advice and switch to my ally. p Jan 25, 2022 @ 3:12am. I'd love for those goals to be hidden and each act that supports said goal (i. -must first ask in diplomacy screen, then you have 1 year to declare war. I can't force the war goal, because even if i have occupied all systems and took his planet, War exhaustion as currently implemented is pretty nonsensical too and badly in need of an overhaul. Beginner's guide to Stellaris. i am currently playing as a devouring swarm that took the crisis perk. The open borders thing is essentially demanding an extra-long truce in lieu of any other war goal, which is an interesting idea. It says I need to get animosity casus belli in order to wage a war of humiliation. A searchable list of all war goal codes from Stellaris. ; About Stellaris Wiki; Mobile viewTo hit the "Achieve War Goal" option, you must conquer all the enemy planets or star systems and destroy all their fleets and keep them from being able to build more by bringing all their starbases under your control. I conqueed most of my enemy's teritory but the war goal has't moved very much , any adive on how to complete the war goal ? 1. #1. You can add goals up to your warscore (and at times even over your war score) and they will accept. Or is it just a list to pick from. Regardless of your war goal, the way to win a war is always the same: have a stronger military than them, and destroy their ships and occupy their systems and planets until they give up and surrender. It worked in every other game, but not this time. The acceptance scope for "Achieve war goals" in a subjugation war is the sum from the following parts: Demanding Surrender: -100 (constant) Vassalize Wargoal: -100 (constant) Penalty for demanding unoccupied systems: -10 x systems (optional) War Exhaustion: 0 to +100 (percent of war exhaustion of enemy) Occupation: 0 to +100 (percent of. You have two options. You can have a system entirely occupied by hostiles and because for both of the belligerents not having full control, they will both have that counted against them in terms of war score. 408K subscribers in the Stellaris community. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. We took down the crisis but the war is still going on with the allied player now being the main target. I can never get enough points to achive my war goals. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. Not only that, but I've taken out my opponent's fleets,. You have 12 months in game to set your war goals in a defensive war before you can no longer set them. Federations are really cool, and being in one with a lot of AI empires is fun for. Also of the 4 regular awakened empires can experience a domination awakening, where as the robotic empire can only awaken during the contingency. Welcome to war goals and casus belli. In case of humiliation status quo gives nothing beyond the claimed, and occupied stuff. ago. Elitewrecker PT Dec 29, 2016 @ 6:57am. Name ID; Absorption. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. "Individualism" in Stellars. So if you take on a 5 enemy federation for vassalization, then you need to beat up all 5, and vassalize one in the end. Case in. -must be neighbor. i left my save off last night after the rest of the Galaxy declared war on me with them all being in a federation so my goal right now is to survive the war while gaining menace. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. The first war, I was stuck at -10 warscore to achieve war goals, at the time I thought this was due me not inflicting damage to the ally of the enemy. Demolish your administrative park to make way for more alloy forges, switch over to militarized economy, lead with Supremacy tradition, and start spamming corvettes like a madman when you encounter your first neighbor. War is ineveitable. The process for declaring war seems to be as simple as choosing war goals. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. You may have chosen the wrong war goal. Let’s take a look at three tips for setting personal goals. Which makes no sense. Add a Comment. Arathorn-the-Wise • Necrophage • 1 yr. then the next time around the hive mind was busy with other wars, but the xenophobe to my west declared war alone. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. To do it manually: take their systems, assign governor to new sector (s), "Create Vassal" in the Sectors menu. Especially useful if an ally goes to war and you end up dragged into the warIf achieve war goals is at -198 then you have not achieved the war goals. status quo = each side keeps any systems they have claims on and have full control over. One more thing, if you fight multiple enemies in the war, then you face their combined power for the score system, and achieve a single wargoal. We took down the crisis but the war is still going on with the allied player now being the main target. May 19, 2016. Yes. Now I'm trying to finally push the last of the ♥♥♥♥ bigots out of my area with the help of my federation but they're currently. pipo. When their WE hits 100%, focus your fleet to occupy their critical systems (i. I ask them, they say no and i start the war with the goal of vassalization. I was at 29% War Exhaustion and they were at 100%. I can never get enough points to achive my war goals. Change your war policy to liberation wars. The most desired outcome for an attacker, of course, is victory. Each war goal will cost a certain amount of war score to demand when proposing a peace treaty; some of these quantities are fixed, while those relating to acquiring or giving up territory vary depending on the value of the territory. There could be an ascension victory, where your species ascend to higher beings. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. I control 5 habitats and the shipyard, but because I don’t control everything I get a penalty when trying to achieve war goals. Depending on your warscore & enemy's war exhaustion(?) select Achieve war goals on the new war with 0% warscore giving you control of even unoccupied systems and planets. Try to hover your mouse at Enforce your demand in war panel. You have to seize the planets. I bombed. I remember there was a picture going around where the devs were testing out how the War exaustion system would work, if the penalty was a large debuff to empire influence and stuff. But he is weaker but not that much weaker than me. It is absolutely 100% possible for both sides to conquer a bit of territory from each other when the war ends. But come on, the war goals for this kind of war was stupid to begin with, and the outcome from the status quo was dumb as well, even though it kind of makes sense. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. The ai can embrace factions and become something else but I. -must be neighbor. Just have a high end tech or a option for fanatic purifier spiritualist to declare crusade. Consider your passions. 1 comment. I can never achieve the war goal score. I bombed every planet he had into a tomb world except his homeworld. At least that is how it ought to work. So first you need to recruit the army on your planets. 2230 1k research. Warscore in stellaris is quite busted, tbh. to view what Empire ID the empire you want has,. • 3 yr. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Once their war exhaustion reaches 100%, you can force a status quo peace. In comparison, capturing a planet gives a lot of progress toward victory. A Weapon of Mass. They have one allie. That's unrelated - you're describing a situation that involves multiple nations who are fighting on the same side in a single war. A Weapon of Mass. im on 53%. You may have chosen the wrong war goal. if you capture the system it'll became yours immediately. If you're fighting a Claims war you'll want to focus on places you've claimed. But I did notice non-military stations give war score, as you wrote, and it seems like a good way to get those last few points. A place to share content, ask questions and/or talk about the 4X grand strategy…Declare war on his vassal and as long as his overlord comes to new war and becomes war leader this exploit is valid. The more claims you have on them, the more difficult to achieve a victory. Triflest • 1 yr. Total…Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Keep in mind what you're seeing in the war screen also includes allies claims. It's strange that the war score logic works this way in Stellaris; for comparison, CKII's war score gradually ticks up or down over time depending on who maintains control of the objectives -- so. Propaganda, for example, could become an important factor in keeping the war’s approval ratings up, which in turn boost the economy and army recruiting rates. You can set them in the war screen. Maybe if an empire holds above a certain war score for a certain number of years they win by default without having to achieve their stated war goals. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. #2. enemy is at 100% war attrition. it's a total war casus belli. In case of total war the war ends with whatever each side has at the moment of the status quo. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. A 25k bastion requires 0 minerals per month. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. You might be experiencing a bug. If you occupy all/most of their systems and definitely ALL THE PLANETS they will accept a full surrender. Depending on the goal you selected (or they selected ) when declaring war, you generally want to get them to surrender before that happens tough. When I hover over the Achieve War Goals acceptance in the war UI it states "Humiliate Wargoal -25". 1. In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. Winning a war outright is meant to be difficult unless you have truly overwhelming power. lol). - Removed the ability to submit to the Great Khan at will while you are currently at war. #9. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. -must be superior in relative power. Thats why you can destroy 5 fleets and end up with more exhaust, because that was 5 of the enemy's 37 combined allied fleets. #9. Which makes no sense. And let factions peace out individually. ZeeGermans27. Every war I get into ends in a "white peace". Every war I get into ends in a "white peace". Status quo won't do a thing for those. Furthermore, there is a second weighted value based on 'how much you lost vs how much you had' in value.